RGM-79G GM Command (Colony Type)
A cheap, friendly MG that quietly teaches you how a real inner frame works.
MechaGrade Score
GM Command (Colony Type) · 1/100 · 2017
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This is one of the best on-ramps into Master Grade there is, and I mean that as real praise, not a backhanded one.
It reuses the proven GM Sniper II frame under a new colony-defense body, so you get a genuine inner skeleton, real color separation, and joints that click and hold, all at MG's friendliest price point. It will not blow you away with complexity, but it will make you a better builder and leave you with a suit that poses well on the shelf.
Best for: First-time MG builders who want a real inner frame experience without the part count or price of a flagship kit
What it is
The GM Command (Colony Type) takes the older GM Sniper II engineering and wraps it in a new head, torso, and backpack sculpt built for the 0080 colony-defense role, and the swap works. You get a proper MG inner frame under the armor, snap-fit assembly with no stickers required for the main color scheme, and a simple bullpup machine gun, beam sabers, and shield loadout. Building it felt relaxed rather than tense, the kind of kit where you can put on a show in the background and just enjoy clicking parts into place. The finished suit reads as clean, purposeful, and distinctly 0080 rather than a generic GM repaint.
The catch
The shoulders droop a little under the weight of the arms and the shield, especially after a few pose changes, and the beam saber handles and the backpack thruster parts have a habit of popping loose if you handle the kit roughly. The rear skirt armor is stiffer than the front and sides, which quietly limits how far you can push leg poses before something looks pinched. None of this is a dealbreaker at this price band, but it is worth knowing before you pose it aggressively for photos.
Who it's for
Get this one if you are moving up from High Grade and want to feel what an MG inner frame and part count actually add, without paying flagship prices or fighting a frustrating build. It also earns a spot for 0080 fans who want a Federation suit that is not the Gundam or GM Sniper II again. Skip it if you already own the GM Sniper II and are not attached to the colony-defense look, since the frame underneath is largely the same story with new armor on top.
The build story
What the build is actually like, and the engineering worth knowing about.
The build moves at a relaxed pace since it reuses the well-proven GM Sniper II frame, so gate placement and part fit feel settled rather than experimental. Nub cleanup is straightforward on the 18 runners, and the snap-fit inner frame goes together with the satisfying, secure click that MG builders expect, no glue needed to hold anything solid.
The head sculpt is a genuine highlight, distinct enough from the standard GM to feel like its own suit rather than a palette swap. Articulation stands out too: the head swivels on a ball joint, shoulders can raise and swing forward with armor that lifts to clear the arms, and the waist rotates a full 360 degrees. The bullpup machine gun, beam sabers, and shield round out a simple but functional loadout that matches the suit's colony-defense role.
Lore & trivia
- 01The GM Command was built in the final weeks of the One Year War and never reached the numbers needed to meaningfully affect the Federation's war effort.
- 02The Colony Type designation comes from its role defending Federation bases inside space colonies, which meant its weapons and output were tuned down to avoid punching holes in colony walls.
- 03In Mobile Suit Gundam 0080: War in the Pocket, GM Commands were stationed at the Neutral Side 6 Ribo Colony, where at least three served with Gray Phantom's Scarlet Team against infiltrating Zeon forces.
- 04The kit reuses the MG GM Sniper II's inner frame engineering under a newly sculpted head, torso, and backpack built specifically for the Colony Type.
What other builders say
This write-up is grounded in real reviews and builder discussion, not just one opinion. A few worth reading:
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